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1

Thursday, August 10th 2017, 3:30am

Make dungeons with higher levels 10+

Those who completed the dungeon at his level (for example, a level 10 gladiator making the dragon, level 20) could perform the level 30 dungeon, with the following conditions:

  1. In case you died for some enemy of this dungeon, being able to be the chief or even the henchman, the dungeon was canceled and you could only enable the dungeon in this way, after 1 week.
  2. If he is able to defeat the boss, he should obligatorily go to the dungeon of level 40, which would have the same condition, but when defeated, he would return to the dungeon of level 20 again, being also prevented by 1 week the return to the level dungeon 30 onwards, that is, it would not be possible to repeat the dungeon at level 30 several times, thus allowing the accumulation of many expensive and gold items.

In this way, I would promote the return of some people who focused on dungeons, as was my case, to accomplish the achievements of beating a homo nautilus level 30, for example. It could also be done on expeditions, in which if an enemy of that level did not win, it would close for a week.


It would also promote an increase in the ruby ​​expense, since some people would be forced to buy the same item, several times to the four mercenaries to be able to beat the other bosses, as was a case of a guy from Portugal who bought several murder items Times to kill themba at level 10.

2

Yesterday, 5:49pm

There is really no need for this now we have the Negotium . You can challenge any boss captured at any level.. Now with forging the time of buying multiple items in auction using rubies are all but gone. Im sure there are a few who still do from time to time. but the fact is the game has changed as we need to.